![]() ![]() The Vault of the Traveler has none of those. Previous episodes have included exploration or puzzle segments that felt a little too "gamey," pieces of non-dialogue-driven gameplay that were out of place. In particular, if you are a huge Borderlands fan, this episode's climax alone is worth playing the entire series. The setup, the situation, the meaningful callback to your previous decisions-seeing it all spread before me was an absolute delight. ![]() When I arrived at this portion of the episode, I literally leapt out of my seat. Did you help Athena and Springs' relationship? Did you impress Zer0 way back in episode one? Have you been saving your cash? Whether or not you succeeded or failed in the eyes of certain people deeply affects your options as you head towards your final confrontation. Explaining in detail is spoiler territory, but the specfic circumstances of The Vault of the Traveler's epic conclusion are entirely dependent on which characters you helped in previous episodes. This last part is a particularly big one. This final episode, The Vault of the Traveler, ticks all the right boxes for an episodic game's conclusion: powerful personal moments between characters, options that carry weight and change the episode's course, and confirmation that the choices you made three, four episodes prior have made genuine impact. Rather, its conclusion offers a deep retrospective on what it means to be a hero and the dangers of power, along with hopeful notes about life, love, friendship, and having cool stuff. But Tales from the Borderlands doesn't end on the same somber notes. ![]() It's reminiscent of developer Telltale Games' inaugural season of The Walking Dead, which emotionally loaded you up only to take it all away suddenly, sadly, and horribly. Tales from the Borderlands' writing is smart, thoughtful, and laugh-out-loud hilarious in places, but it's also highly effective-through both gameplay and story-at making you, the player, genuinely care about a bunch of jerks. ![]()
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